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Call of Duty Infinite Warfare

I created this environment for the cut scenes which was based off of a very simple layout geometry. I modeled, textured, and lit this environment and shot using Max, Vray, and Substance. Integrating the volumetric smoke was really fun because I got it to interact with the environment lighting which I feel really made the imagery pop.

COD_Clip

A couple of minor pieces of the environment was from a kitbash that I can't recall where from.

A couple of minor pieces of the environment was from a kitbash that I can't recall where from.

I did the shaders on this spaceship and did the lighting on it as well as lit this shot.

I did the shaders on this spaceship and did the lighting on it as well as lit this shot.